AI Insights · Timothy · April 2023
Top 5 Superhero Games on iOS in Latin America for Q1 2023
An analysis of the performance of the top 5 superhero games on iOS in Latin America during Q1 2023, highlighting trends in downloads, revenue, and active users.
The first quarter of 2023 saw dynamic performance among the top superhero games on iOS in Latin America. Here’s a closer look at the trends for the top 5 games based on weekly downloads, revenue, and active users.
Marvel Contest of Champions from Kabam Games, Inc. saw its weekly revenue start at approximately $70K in late December, followed by a drop to $38K in early January. Revenue fluctuated throughout the quarter, peaking again at $69K in mid-February before ending March at around $22K. Downloads were highest in early January with nearly 13K and exhibited a mid-quarter peak in mid-February at 10K. Active users showed some fluctuations, starting at around 33.6K, peaking at 43.1K in late February, and closing the quarter at approximately 38K.
X-HERO by BINGCHUAN NETWORK (HONG KONG) COMPANY LIMITED experienced significant variations in weekly downloads, with a notable peak of 45K in mid-February. Revenue was highest at the start of the quarter, reaching around $29K in late December, but saw a decline to about $6.5K by mid-March, recovering slightly to $14.6K by the end of March. Active users started at 85.2K and saw a significant increase to 134.7K by mid-February, ending the quarter at around 90.9K.
DRAGON BALL Z DOKKAN BATTLE from Bandai Namco Entertainment Inc. began the quarter with weekly revenue of $37.2K, which dropped to around $1.3K by early March. Downloads began at 6.2K in late December and saw a gradual decline, ending the quarter at about 2.9K. Active users remained relatively stable, starting at 11.6K and closing at approximately 10.5K.
MARVEL Strike Force: Squad RPG by Scopely, Inc. had a steady revenue trend, starting at $5.8K in late December and peaking at $10.4K in mid-February, closing at around $6.9K by the end of March. Downloads fluctuated, with a peak of approximately 2.5K in early January and ending the quarter at about 785. Active users started at around 3K and maintained a steady presence, closing at roughly the same number by the end of March.
Injustice 2 from Warner Bros. started with revenue of about $3.3K in late December, experiencing a peak of $4.1K by the end of March. Downloads began at 2.5K and remained relatively stable throughout the quarter, ending at around 2.3K. Active users started at approximately 7K and fluctuated slightly, closing the quarter at around 6.6K.
These insights are based on data from Sensor Tower, where more detailed analysis and insights can be found. The performance of these superhero games highlights the dynamic nature of the mobile gaming market in Latin America.